Brand Positioning & Architecture
Naming & tone of voice
UX & UI design
Environmental & Service design
Product envisioning & invention
Connected hardware and services
Your future vision articulated through an end to end story.
Concept prototypes that set the stage for how the digital and physical experience work in unison.
The pilots and business case to bring our inventions to market.
Bringing your why? To life
Every great brand has a purpose at its heart that creates an emotional connection with your audience. We help you uncover and articulate it through understanding your customers and what makes your proposition unique for them.
Bring your unique brand essence to life through a visual identity and design language that makes you stand out and make clear what you stand for.
Creating a wrapper that informs how we talk about ourselves and our product.
Prototyping, designing and validating new product and service concepts.
We apply our philosophy of crafted with care to the design process through concept, prototype and design as we believe the quality of experience dictates the strength of peoples’ relationships with brand.
We concept and design at the intersection of industrial and digital product design. Creating value across every touchpoint and through various forms of interaction from voice to screen.
Our design approach is holistic, understanding that the design of the environment and overall service needs to be designed in unison with as part of the overall experience.
Inventing & prototyping new products or services that can be physical, digital or most times somewhere between the two. We work on standalone products or product family and portfolios.
We create the underlying business model canvas for the processes, resources, revenue streams and partnerships that we can validate and provide confidence with.
As designers, engineers and artists we rapidly prototype service and product concepts in sketch format, through to clickable browser based and even physical prototyping.
We work hands-on with the latest technologies, to find opportunities in new connected products, bringing together networks, electronics and industrial design.
Building a new type of design company
The residency programme is a core component of our mission to build a company of inventors.
We invite local artists from backgrounds that are under-represented in the design industry and create new forms of collaboration between them, our designers and engineers. This has the benefit of bringing diverse, fresh opinions to create completely new outcomes for our clients problems, benefiting the local creative community and making a positive and long lasting impact on the design & creative industry.
Our artists together with our designers run exhibits, workshops and play jams for locals to join. We apply this process to our client projects, running design workshops and hacks with our clients out of which a new brand, design identity, digital or physical product can emerge from.
The design of the space reflects our ethos; set in Peckham a vibrant neighborhood with a strong identity, character and diverse locals, nurturing the perfect setting for the next big iconic work to emerge from.
The studio interior is custom built around the artists from the ground up, and created to be multi functional and multi purpose. Lots of natural light and zones that allow individual working with collision points to create conversations and teams to work together.
Elena Gonzalez Nieto, also known as @elnoart, is a Spanish visual artist based in London since 2014. Covering a broad range of artistic styles & techniques, Street Artist, Illustrator / Painter and co-founder of the Wom Collective, a female street art collective that puts great emphasis on empowering Women & Connecting and inspiring communities through art. Curating various events, exhibitions & paint jams that all put great focus on sharing and inspiring the community.
Tasia Graham. London based illustrator @tasiadesigns explores bold, atmospheric, narrative illustration, using her colourful pallet and fluid, stylised drawing techniques.
Working in both digital format and traditional painting, Tasia explores womanhood, culture, and identity, depicting moods and scenes formed into illustrative storytelling.
Tasia’s work has been shortlisted for the Penguin Design Awards, and has worked with Moonpig, The University of Arts London and many others.
Kelly Tran. @tranlkelly is born and raised in south London. Inspired by her heritage and her relationship with mental health and well being, her work incorporates both traditional and digital mediums. Kelly’s work focuses on surrealism, invoking dreamlike imagery reflective of changing emotions.
Over the years, Kelly grew as an artist and a person she’s learned to celebrate where her family comes from. She’s always striving to learn more about her culture and her upbringing, and reference both in her art. Within this, some of Kelly’s work pays homage to her family and her late grandfather who passed away in 2018.
Inspired by the detail in her grandparent’s coffee table, the beautiful, intricate embossed mother of pearl inspires the iridescent palette and patterns are inspired by Vietnamese museum artefacts that are as representative of home for Kelly as the busy streets of South London.
Her work also pays a tribute to her mental health and wellbeing. Her test prints are her journal entries, from different brush strokes and colour combinations, each deliberate action is intrinsically tied to Kelly’s Identity and sense of self expression.
“To progress with velocity you need to know where you are heading.”
The storybook articulates the ambition, vision and opportunity for your future experience aligning the organization around a direction of travel towards the market opportunity and concept. It consists of:
“A picture says a thousand words, the 4th Wall Prototype tells a story.”
The 4th wall prototype sets the stage for how the experience manifests itself through the digital and physical experience, allowing people to experience it in a tangible way. Our prototypes span services, connected products and environments, setting the scene for how digital experiences that interact with the real world. These can include connected products (e.g. wearables), retail environments, pureplay digital products, or consumer products and packaging.
“Where the rubber hits the road, literally.”
Our design process is underpinned with a business, customer and feasibility lens, resulting in a long term approach with pilots and sequences of launches. The vision is underpinned with the business model outlining the new revenue streams and measurement framework, resources and service design blueprint highlighting the different stakeholders needed to make it a success.
We support clients in a number of ways during this phase acting as consultants to ensure the integrity of what we go to market with adheres to the vision we set out, partnering with internal teams or existing partners, additionally we have our own development capability through partnerships if required.
For years The Mobile World Congress in Barcelona has been the place where leaders, government agencies and experts from the technology space convene to define the future of the mobile telco market. Highlights have included the reveal of Ford’s autonomous vehicle, Samsung’s foldable phone, the worlds’ first remote surgery carried out over 5G and keynotes from luminaries including Elon Musk.
The COVID-19 global pandemic changed the rules of game, putting significant pressure on the prestige, attractiveness and revenue streams of the conference. We were asked to develop a proposition and brand identity for a new style of hybrid conference, in a market where competition had never been higher as event companies, and the entire entertainment industry was pivoting to create relevant events in a COVID era.
We create a new brand identity, design and user experience for the future digital conference, based on our insights we discovered the unique selling point of the conference was the physical experience of being in the iconic city of Barcelona, the excitement of seeing technology demos on the exhibitor floor space and the unique connections with people you can only meet at MWC. This was the principle upon which we created the new digital experience; not a digital experience to replace that but rather one that leveraged that unique essence and bringing the best of both worlds together.
Storyboards and sketches of key touchpoints were used to bring all the stakeholders and partners on board, prioritising the ideas and putting in plan to deliver against them. We then set about creating the branding and design language to bring it to life.
The brand language used the physical space throughout and tried to replicate that in a digital environment. Additionally every feature from a tech exhibit, keynote presentation or networking event used the latest digital technologies to enhance the event experience and ensuring a unique conference experience whether you are their physically or virtually.
We created a new identity and positioning for the conference to work at the event and across all digital channels. The identity needed to communicate the unique ethos of the conference, to work universally across cultural boundaries and maintain the integrity and prestige of MWC.
The new experience helped over 50000 delegates travel safely with thousands more accessing it virtually for the first time, inc. Elon Musk’s keynote we opened up the event to a new audience and new speakers, creating new forms of value for those attendees with those at the event experiencing higher levels of satisfaction than ever before with a new range of digital tools to enjoy the conference, exhibits and networking on a new level.